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![Week 10 updates - final](https://i.ytimg.com/vi/mzpH1xVPuYw/maxresdefault.jpg)
Nhat Anh Phan
Nov 16, 20231 min read
Week 10 updates - final
Final video! Personal Breakdown This breakdown contains my portion of the project which mainly consists of look development, environment...
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![week 9 updates](https://static.wixstatic.com/media/47a236_5a778602d6b34edb92162fb28fa7c382~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/47a236_5a778602d6b34edb92162fb28fa7c382~mv2.webp)
Nhat Anh Phan
Nov 14, 20231 min read
week 9 updates
Shot 5 A large focus I have for shot 5 this week is to increase the general contrast and making it more punchy to serve as a better...
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![](https://i.ytimg.com/vi/fcUhY3iRKlI/sddefault.jpg)
![week 8 updates](https://i.ytimg.com/vi/fcUhY3iRKlI/sddefault.jpg)
Nhat Anh Phan
Nov 7, 20231 min read
week 8 updates
Shot 1 Glass Shader I focused on developing a shader that would interact with the rain sim element so I came up with an idea to use...
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![](https://i.ytimg.com/vi/Qa13sCUll6g/hqdefault.jpg)
![Week 7 updates](https://i.ytimg.com/vi/Qa13sCUll6g/hqdefault.jpg)
Nhat Anh Phan
Nov 7, 20231 min read
Week 7 updates
Shot 4 Camera Change To try and fix the scale issue, I adjusted the camera animation to pull out and translates downward to emphasize the...
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![Week 6 updates](https://static.wixstatic.com/media/47a236_8fdda8abb7494546aeef24e56a8db667~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/47a236_8fdda8abb7494546aeef24e56a8db667~mv2.webp)
Nhat Anh Phan
Oct 24, 20232 min read
Week 6 updates
Shot 2 Bridge Shader I brought the bridge into MAYA to UV and Substance to texture it. I focused on adding deterioration marks using...
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![Week 5 updates](https://static.wixstatic.com/media/47a236_d99303f553994d4ab84e6381734715cf~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/47a236_d99303f553994d4ab84e6381734715cf~mv2.webp)
Nhat Anh Phan
Oct 17, 20232 min read
Week 5 updates
Shot 3 Environment My main focus for this week was developing the environment for shot 3. Tunnel I modelled this tunnel while being...
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![](https://i.ytimg.com/vi/8LaJbJhYHBY/maxresdefault.jpg)
![week 4 update](https://i.ytimg.com/vi/8LaJbJhYHBY/maxresdefault.jpg)
Nhat Anh Phan
Oct 10, 20231 min read
week 4 update
Shot 4 Environment I focused on adding variation in foliage and scattering them in a way that would be realistic. I used a technique of...
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![Week 3 update](https://static.wixstatic.com/media/47a236_7f2557bb43cb4ed6b21685af38254989~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/47a236_7f2557bb43cb4ed6b21685af38254989~mv2.webp)
Nhat Anh Phan
Oct 3, 20231 min read
Week 3 update
Shot 1 Camera I worked on changing the camera angle from mounted on the top of the train to an interior shot. This change was to offer a...
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![Week 2 - progress](https://static.wixstatic.com/media/47a236_08ce8e7e2b1b446383aad1c7008e4e9f~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/47a236_08ce8e7e2b1b446383aad1c7008e4e9f~mv2.webp)
Nhat Anh Phan
Sep 26, 20232 min read
Week 2 - progress
Lighting Rig & Shaders Brushed Metal Shader Reference I created this shader from a metallic base that is masked out using different...
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![](https://static.wixstatic.com/media/47a236_b76d5235e9f243e095c4959fa3482f90~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/47a236_b76d5235e9f243e095c4959fa3482f90~mv2.webp)
![Week 1 ideation - continue](https://static.wixstatic.com/media/47a236_b76d5235e9f243e095c4959fa3482f90~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/47a236_b76d5235e9f243e095c4959fa3482f90~mv2.webp)
Nhat Anh Phan
Sep 19, 20231 min read
Week 1 ideation - continue
We decided to use the Acela model for a couple of reasons The model has the sleek and clean look that we were looking for while still...
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![](https://i.ytimg.com/vi/uFhGJJM_lrY/maxresdefault.jpg)
![Week 1 - ideation](https://i.ytimg.com/vi/uFhGJJM_lrY/maxresdefault.jpg)
Nhat Anh Phan
Sep 16, 20231 min read
Week 1 - ideation
Idea: Amtrak train rebranding - Playing into Amtrak's motto "Rain, shine, sleet or snow, Amtrak takes you where you need to go" - But...
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