Shot 4
Environment
I focused on adding variation in foliage and scattering them in a way that would be realistic. I used a technique of lerping between patches and completely random distribution of grass to blend the grass patches together.
![](https://static.wixstatic.com/media/47a236_fefd387870ed45c088723630af2ef5e9~mv2.png/v1/fill/w_980,h_514,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/47a236_fefd387870ed45c088723630af2ef5e9~mv2.png)
Patches distribution
![](https://static.wixstatic.com/media/47a236_6755f8b2266e471da61a880e3f96b877~mv2.png/v1/fill/w_980,h_510,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/47a236_6755f8b2266e471da61a880e3f96b877~mv2.png)
Random distribution
![](https://static.wixstatic.com/media/47a236_4c4150bc5ae64d1190943ce53e9edb40~mv2.png/v1/fill/w_980,h_513,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/47a236_4c4150bc5ae64d1190943ce53e9edb40~mv2.png)
Blended
I also worked on scattering gravel for the train track and procedurally shading them to vary the color on each piece.
Shot 2
Bridge Model
![](https://static.wixstatic.com/media/47a236_dee147108c754ba9b3abf2b66becb762~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/47a236_dee147108c754ba9b3abf2b66becb762~mv2.jpg)
I modeled this bridge and used path deform to deform it to the same curve the train is traveling on. Then I shaded the model with a procedural cell noise to imitate the surface of bricks and randomized the color based on this noise.
Look Dev
Interior
![](https://static.wixstatic.com/media/47a236_3d90238e07144ab48d1dca3ddc54b3b8~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/47a236_3d90238e07144ab48d1dca3ddc54b3b8~mv2.png)
![](https://static.wixstatic.com/media/47a236_604e17a40b6544dbbad436dbb2a6f1aa~mv2.jpg/v1/fill/w_980,h_700,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/47a236_604e17a40b6544dbbad436dbb2a6f1aa~mv2.jpg)
Reference
Exterior
Images of reference
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