Shot 4
Environment
I focused on adding variation in foliage and scattering them in a way that would be realistic. I used a technique of lerping between patches and completely random distribution of grass to blend the grass patches together.
Patches distribution
Random distribution
Blended
I also worked on scattering gravel for the train track and procedurally shading them to vary the color on each piece.
Shot 2
Bridge Model
I modeled this bridge and used path deform to deform it to the same curve the train is traveling on. Then I shaded the model with a procedural cell noise to imitate the surface of bricks and randomized the color based on this noise.
Look Dev
Interior
Reference
Exterior
Images of reference
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